Cultists Bad
updated 7/18/2020
Performance | 2 |
---|---|
Cost | 2 |
Strategy | 1 |
Overall | 1.7 |
9th Edition
Now Bad
- Performance: -1
- Cost: Unchanged
- Strategy: -1
Cultists are priced as poorly as Tzaangors but they don’t even do anything. You can take them, and watch them die on the table, or you can just do yourself a favor and leave them on the shelf until smarter heads prevail regarding their point cost. Since you no longer need to fill out detachments for CP, there isn’t really a role for the Cultist to fill in a Thousand Sons army. There’s nothing they get the benefit of and nothing they benefit.
Notes
- They became playable again at the end of 8th thanks to their points finally being adjusted to the appropriate value - thats gone now
- No longer have any role within the army due to 9th edition army construction
- Don’t benefit from any of the new Cults (despite their name)
8th Edition (Chapter Approved 2019)
Overall: 2.7
- Performance: 3
- Cost: 4
- Strategy: 1
Notes
- Cheap option for filling out Troop requirements for a Battalion
- Both weapon options have their uses but Autoguns tend to be the more common choice